Haskell Python C++ Stan TensorFlow Jupyter Docker
A probabilistic programming language embedded in Haskell.
This is a quick tutorial on implementing a simple quantum mechanics simulator in a GLSL fragment shader. Prior knowledge of physics or GLSL is not required, but some familiarity with differential equations and C/C++ will be helpful. The goal is not to explain any of the physics involved, merely to demystify it by demonstrating how it can be simulated in less than 50 LOC.